This
essay is forthcoming in New Review of Film and Television Studies,
March 2009. A shorter version was given at the International Conference
on Spielberg at Sixty presented by the University of Lincoln, England,
2007, and another version was given as “Steven Spielberg’s Flesh Fair:
Film, Fantasy, and Death Denied” at the Austin H. Kutcher Memorial
Conference on The Pulse of Death Now, presented by the University
Seminar on Death, Columbia University, New York, 2008.
Spielberg, Iconophobia, and the Mimetic Uncanny
David Sterritt
The
fascinating image of a double is therefore ultimately nothing but a
mask of horror, its delusive front: when we encounter ourselves, we
encounter death.
– Slavoj Žižek (1992, 21)
The final element needed is Time, the time in
which a thinking-machine (in the form of a little
boy) can exercise insurmountable Faith.
– Stan Brakhage (2003, 246)
Critical theorist W.J.T. Mitchell has
suggested that `images are like living organisms’ with drives, desires,
needs, and a tendency to behave, or appear to behave, as if they have
lives of their own. Seen in these terms, the motion-picture mechas in
Artificial Intelligence: AI are examples of the `living image’ that
artists, alchemists, and others have dreamed of creating since
antiquity: a replica that’s not a mere copy but a holistic simulacrum
of a biological creature – what Mitchell aptly calls a `work of art in
the age of biocybernetic reproduction’ (2005, 11, 309). Telling the
Pinocchio-like story of a futuristic android `mecha’ who dreams of
becoming a real boy, this 2001 fantasy amounts to Steven Spielberg’s
intuitive working-through of various philosophical issues related to
the `living image’ and its discontents. Put into dialogical play by
Stanley Kubrick when he conceptualized the film, these issues underwent
further vicissitudes when he bequeathed it to Spielberg, a filmmaker
with more humanistic and optimistic sensibilities (Friedman 2006, 46-9).
Notwithstanding the aesthetic and intellectual
shifts caused by this changing of the guard, the film’s most telling
philosophical concerns remained fundamentally intact. At its core, AI
represents a complex, acutely troubled, sometimes barely coherent
reaction to uncertainties posed by the mimetic uncanny that
contemporary science has brought forth. The protagonist, a mecha named
David, embodies those uncertainties by way of his dual nature as an
artificially manufactured creature and a virtual duplicate of a generic
human being. Apprehensions sparked by the idea of such an entity are
embedded in the very origins of the AI project. One reason why Kubrick
decided not to direct the film himself, for instance, was his
realization that, given his proclivity for photographing his movies
over unusually long periods of time, the child star would visibly age
during the production process, discombobulating the flow of cinematic
time in the finished film. Anxiety over the palpable effects of time on
the human organism therefore played a significant role in AI right from
the planning stage. Indeed, given the abundance of mirrors and mirror
images in some parts of the film, one wonders if Kubrick thought of a
line written by Jean Cocteau for the angel Heurtebise in Orphée: `I
give you the secret of secrets….All of you, look at your life in a
mirror and you see Death at work’. As a marvel of technology that
stands outside biological time, David can look into a mirror and see
nothing more disturbing than his immunity to temporality and its works;
this is one source of his uncanniness in the biocentric world of
ordinary mortals.
This essay
discusses AI along these lines, making four major points. One is that
the hostility of the human `orga’ characters toward the artificial
mechas is related to terror of the paranormal doppelgänger – a
sensation that Mitchell (2005, 310) describes as `horror of…one’s own
mirror image rendered autonomous’, reflecting traditional fears of the
uncanny double as a portent of death and an existential threat to the
`authentically’ human. My second point is that the abandonment of David
by his `mother’ acts out this fear on two psychosocial levels: as the
expulsion of an alien presence from the threatened body of the family,
and the ejection of an anomalous intruder from the communal corpus. My
third point is that the feral chaos of the Flesh Fair scene is no mere
rebellion against technology but an orgy of iconoclasm, in which the
public smashing of uncanny mecha-images is an act of `creative
destruction’ (Mitchell 2005, 21) that transmutes obliteration itself
into a potent form of iconography. And lastly I find that David’s
eventual transfiguration into an ambiguous new state of being, a
sort-of-maybe-human state, is an uneasy attempt on Spielberg’s part to
exorcise the brooding fear of specular simulacra that made AI, as
Kubrick originally conceived it, less a Spielberg-style fantasy than a
thinly veiled sequel to a pair of Kubrick films – A Clockwork Orange
and The Shining – that are, paradoxically for this master of cinematic
iconography, forcefully iconophobic works.
Masterplot
A brief plot synopsis will refresh our
memories of AI. In the not-so-distant future, global warming has melted
the polar icecaps and flooded coastal cities. Migrating inland,
humankind survives by reconfiguring its social rules – families are
allowed to have only one child, for example – and producing new
technological wonders, including ultrarealistic mechas. In a new
breakthrough, the robot scientist Professor Hobby (played by William
Hurt) develops the first mecha that can be programmed to love the
people who own it. The prototype is David (Haley Joel Osment), a
preadolescent boy mecha.
David is
purchased by Monica and Henry Swinton, a well-to-do couple whose son,
Martin, has been cryogenically frozen after contracting a terminal
illness. Monica activates David’s ability to love, and before long he’s
a full-fledged member of the Swinton family, albeit one who can only
mimic biological functions like eating and sleeping. Things change when
Martin, unexpectedly cured of his disease, returns to the household and
becomes David’s rival for attention and affection. Psychologically
stressed by the new faultlines in the family, Monica abandons David in
a forest, where humans capture him and bring him to a Flesh Fair, a
sadistic circus in which ownerless mechas are savagely destroyed. David
escapes with help from Teddy, a toy bear that Monica let him keep, and
a new acquaintance named Gigolo Joe (Jude Law), a sex-worker mecha
framed for murdering a human.
Wanting to become a real boy worthy of Monica’s love, David tries
to find the roboticist who designed him, eventually finding Professor
Hobby high in a Manhattan skyscraper. Traumatized by the sight of
countless David-like mechas just off the assembly line – here the
uncanny double of the human finds his own uncanny double, many times
over – David plunges into the sea and begins a vigil before a Blue
Fairy statue in the underwater ruins of an amusement park. After two
millennia he’s discovered by highly advanced supermechas of the future,
who revere him as an early-model mecha who knew human beings, now
extinct. David wants to be reunited with Monica, and the supermechas
give him a reasonable facsimile, presenting him with a Monica clone;
the catch is that she can only exist for a single day. When the joyous
and contented day is over, David lies in bed with Monica at his side,
and falls asleep – like a real boy – for the first time.
Uncanny Valley
I’ll begin my discussion about a hundred years
ago, when German psychologist Ernst Jentsch wrote an essay called `On
the Psychology of the Uncanny’, arguing that uncanny feelings are a
special kind of fear sparked by cognitive uncertainty in the face of a
stimulus or experience too radically unfamiliar to be readily absorbed.
In storytelling, Jentsch wrote, an excellent way to create uncanny
effects `is to leave the reader in uncertainty whether a particular
figure…is a human being or an automaton and to do it in such a way that
his attention is not focused upon his uncertainty…’ (Freud 1919,
219-20). Thirteen years later, Sigmund Freud quoted this with approval
in his essay on `The “Uncanny” ’, but went on to identify two obvious
weaknesses in Jentsch’s account: Not every encounter with the new and
unknown produces fear, distress, or revulsion, and uncanny feelings can
arise in situations where intellectual uncertainty is negligible or
absent. These and other considerations led Freud to reverse a key
element of Jentsch’s hypothesis, describing the uncanny as a specific
kind of dread rooted not in fear of the unknown, but rather in `that
class of the frightening which leads back to what is known of old and
long familiar’. Freud also noted that the uncanny is a richly ambiguous
concept – so much so that the words Heimlich and unheimlich actually
switch places in different written works (1919, 220, 224-5).
All of which brings us to Uncanny Valley, a
metaphorical lowland mapped by Japanese roboticist Masahiro Mori, who
picks up where Jentsch and Freud left off. In a 1970 essay, Mori warns
that advances in robotics and prosthetics may be undercut by their own
success, since designs that are too humanlike produce feelings of
uncanniness – or `negative familiarity’, in Mori’s words – and generate
exactly the kind of dread described by Freud, fueled not by the novelty
of, say, the android or mecha, but by its capacity for seeming old and
familiar in strangely disquieting ways. Mori illustrates this concept
with a diagram that traces two sweeping upward curves. The left-hand
curve has modestly humanlike artifacts at the lower elevations –
prosthetic limbs, theatrical puppets, and such – and real human beings
at the summit. At the bottom of the right-hand curve are mere
industrial robots, hardly resembling humans at all, and at the top are
ingeniously made androids that please us with their convincing likeness
to our own species. Between the pinnacles of these curves – one bearing
a person, the other bearing what Blade Runner would call a replicant –
is the plunging abyss that Mori calls the Uncanny Valley, representing
his finding that the more humanlike a robot appears, the more it
pleases us, but if it becomes too humanlike, its very verisimilitude
can produce feelings of strangeness, shock, even horror (1970).
Mori
doesn’t claim to know the mechanisms behind these responses, but one
conjecture holds that when an object seems partly or sort of human, its
humanlike traits are thrown into relief by their clearly nonhuman
background, gratifying our all-too-human narcissism; yet when an object
seems almost or virtually human, the nonhuman traits leap into the
perceptual foreground, jolting our narcissism and perhaps touching off
hostilities toward the anomalous Other implanted during the evolution
of our species. Mori speculates that self-preservation instincts of a
more intimate kind may also be involved, pointing out that each of us
is fated to fall into the Uncanny Valley when we die, since then the
body itself becomes an anomalous Other – cold, pale, unfeeling,
unmoving, at once a human object and an inert parody thereof. Mori
concludes by encouraging us to be pleased that our final fall is into
the still valley of corpsehood and not the agitated valley of `the
living dead’, thus finishing his influential paper with something of a
cinematic flourish (1970).
All this
has clear implications for practices as different as cosmetic surgery
and video-game design. Discussing the Xbox 360 game Peter Jackson’s
King Kong, technology writer Clive Thompson observes that its most
frightening feature isn’t the towering ape or the prehistoric monsters
– it’s Naomi Watts, pictured on the game screen with `lifeless eyes,
plastic skin, and weirdly slack mouth’ (Mangan 2007). On this view,
Kong’s companion has tumbled into Uncanny Valley, which is an
occupational hazard at a time when computer graphics have enabled
electronic media to erase the line between photographic reality and
digitized hallucination. To those who share André Bazin’s respect for
the photographic image as an indexical representation of ontological
reality (1967, 9-16), cinema’s growing reliance on computer-generated
pixels is a sign of the medium’s impending doom. But for those with
more optimistic outlooks, the ability to blend digital and photographic
images is giving us what film theorist Daniel Frampton calls `a new
kind of fluid film-thinking’, as in movies like The Matrix, which
operates, according to Frampton, on `one plane of film-reality: there
are no “recorded” and “digitally animated” parts, just one level of
film-world’ (2006, 205). Among the trailblazers, innovators, and
kung-fu masters of this metastasizing field, Spielberg stands with the
most prominent; and nowhere is his fascination with simulacra more
forcefully expressed than in AI.
The living image
When he says that images are like living
organisms, Mitchell means we can understand them in fresh and original
ways if we hold onto our immediate, often visceral responses and take
them literally for a change – not naïvely or permanently, but as useful
heuristics rooted in the direct connection we feel with pictures and
designs that move us. This connection, so strong that it seems like
two-way communication, can be very pleasurable when it kicks in. But it
can be disquieting when it gives rise to the uncanny, which Mitchell
defines in Freudian terms as `the moment when the most ordinary forms
of disavowed superstition (monsters in the closet, toys coming alive)
come back as undeniable truths’ (2005, 7, 13). So we play it safe, like
people of past eras, by approaching images with a kind of double
consciousness, valuing their qualities of `vitality’ and `energy’ yet
disowning their links with the actual living things they mimic,
resemble, or evoke. The result is classic Freudian disavowal: We know
they aren’t living, vital things, but all the same….
This mindset is especially prevalent in a
media-drenched society where images proliferate like mad, and it has
profound consequences for what Mitchell calls our `metapicture’, the
image we have of images themselves – an über-image that arises from the
ways certain pictures `stage…the “self-knowledge” of pictures’ and
therefore the self-knowledge of beholders, too (1995, 57, 48). The
metapicture is both a source and a result of our double consciousness,
and differing versions of it provoke image wars waged by antagonistic
cultural factions, each committed to its own conception of how the
current `iconoclash’ should ultimately play out. Some images are
more caught up than others in this struggle, and at the turn of the
twenty-first century it’s hard to find more hotly fought-over examples
than two that Mitchell singles out (2005, 10, 11, 18). One is the image
of the World Trade Center, which was chosen for attack precisely
because it was a ubiquitously recognizable icon, and was destroyed in
such a way that its obliteration became an indelible icon in its own
right. The other, far milder to look at but equally fearsome in many
eyes, is the first mammal to be successfully cloned from a nonembryonic
cell: gentle Dolly, the biogenetically engineered sheep.
As a living clone during her six-year
lifespan, Dolly was the living image of the `living image’, an organism
that didn’t just resemble but actually reembodied the parent whose cell
had spawned her. Clones are controversial for various reasons: Many
religious conservatives regard them as unnatural entities, even if
they’re produced for purposes of research rather than procreation, and
some secularists oppose cloning because it can generate malformed
organisms unable to live properly, or to live at all. Even for
sympathizers, moreover, clones have a powerful, sometimes unsettling
mystique by virtue of their novelty, their origins in experimentation
hard for nonscientists to understand, and uncertainties as to how
advanced, widespread, and important to our ordinary lives they may
become.
In short, among `living
images’ clones may be the uncanniest of all, dwelling in a corner of
Uncanny Valley reserved for creatures whose similarity to authentic
humans, already too close for comfort, is made still more disturbing by
our knowledge of their not-quite-natural beginnings. Hence their
significance in the contemporary image wars, where Dolly is still the
poster animal for biogenetic derring-do, and hence the strong attention
they receive from modern-day iconoclasts. It’s interesting too that
robot scientist Mori and art theorist Mitchell both use paradoxical
formulations to capture the elusive nature of the phenomena at play
here. As noted, Mori speaks of `negative familiarity’ to describe the
uncanny feelings we get from close encounters with overly human
replicas, while Mitchell sees iconoclasm as `creative destruction’
whereby `a secondary image of defacement or annihilation is created at
the same moment that the “target” image is attacked’, producing a new
icon that’s as tantalizing to idolaters as the icon so spectacularly
smashed (2005, 18, 21). It goes without saying that the wide-screen
extravaganza is one of the most efficient media in history for creating
spectacles of creative destruction – moving-image icons, fetishes, and
commodities for an emotionally numbed age.
An evening at the Flesh Fair
All the thinkers I’ve mentioned see the
uncanny as a locus of uneasiness and disquietude at best, outright fear
and loathing at worst. Looking at AI, we see those emotions doing
especially hard work in the Flesh Fair episode. The purpose of this
extended scene is to display in ferocious and frightening terms the
raging hostility directed by orgas at the mechas who share their world;
the action consists of tortures that would be considered outrageous
even by the George W. Bush administration, with mechas being `torn limb
from limb, chainsawed in half, or melted by buckets of steaming acid’
in vignettes `recycling imagery from Inquisitional torture to
African-American lynching’, as one critic describes it (Koresky). The
film partly rationalizes this spectacle: Damage is inflicted only on
mechas that have outlasted their usefulness; they feel no pain; and the
lurid carnival is aimed at an audience of raving rednecks who may not
have many other pleasures in life. Still, the brutality of the scene is
jarring, especially compared with Spielberg’s other movie fantasies;
it’s as if he were transfixed by the hellish vision of ordinary people
thrown into sadistic tantrums by what psychoanalytic theorist Slavoj
Žižek calls the `obscene superego agency’, a.k.a. `the mad-obscene law
which is incommensurate with our well-being insofar as it derails the
psychic equilibrium’, decentering the individual from within. Such a
plunge into `the “impossible”/traumatic/painful enjoyment beyond the
pleasure principle’ (Žižek 1992, 106, 182) must be impelled by some
psychic condition within the subject, and I see its operation in the
Flesh Fair mob as, at least in part, a reaction to the existential
terror provoked by dread of the doppelgänger, the unnatural double that
uncannily mimics oneself or another authentically human subject. Seen
in this light, the mechas of the world become humanity’s evil twin, and
if humans of the future carry the same folkloric unconscious as people
of times gone by, the sinister dead ringers will be feared and hated as
doppelgängers – and clones, for some people – traditionally are: as
threats, ill omens, and harbingers of baleful things to come. The
iconoclastic orga-orgy at the Flesh Fair is thus a feral celebration of
paranoid hate’s ability to make the superannuated, annihilated icon
into the transmuted, invigorating icon through the very act of its
obliteration.
To understand how
fear-driven iconoclasm plays out more generally in AI, we must uncover
one of the film’s most crucial themes. The scientists who created David
were motivated not by altruism or greed, but by their sense that
humanity badly needed a new, mecha kind of love – a love that’s
manufactured, programmed, bought and paid for, but sufficiently
obtainable and reliable to be longed for all the same. What fuels this
need is the waning of humans’ own capacity for authentic love, which is
running out in ways so conspicuous that ordinary denial is wearing thin
and stronger psychic defenses must be set in place. The declining power
of human love is evident in the social and domestic life envisioned by
the film (note the cool, sterile atmosphere of the Swinton home, for
instance) in a technologized future that has preserved its physical
existence at the expense of its spiritual strength. This spiritual void
is symbolized by the missing children of Professor Hobby and the
Swintons, as film critic Jonathan Rosenbaum recognizes when he notes
that Professor Hobby created David partly to fill the aching emptiness
left by the death of his own son; the film generalizes this by implying
that `all robots point to…lacks, absences, and failures in the people
who make them’ (2001). The movie’s eagerness to pulverize mechas is
thus a symptom of profound insecurity bred by human failures and
inadequacies, of which the mechas are walking, talking witnesses –
vivid simulacra of things the humans don’t want simulated.
David in the bewilderness
A boy’s best friend may be his mother, but
David isn’t a real boy, and we discover before long that Monica isn’t a
real friend. At first she seems relatively unscarred by the
inadequacies and insecurities just mentioned. Or perhaps we see her
that way because the film prods us into sympathy with her, showing how
wounded she is by the catastrophic illness and virtual death of her son
Martin, languishing in cryogenic suspension. Martin is also languishing
in Uncanny Valley, since in his deathlike paralysis he is a (literal)
embodiment of the terrifying Other hypothesized by Mori: the autonomous
corpse, whose dreadful demeanor (cold, pale, unfeeling, unmoving)
demonstrates the blurriness of boundary lines between the living image
and the unliving twin that haunts it.
Simultaneously mourning the boy’s moribundity and longing for his
rebirth into the world, Monica and Henry have good reasons for
acquiring a mecha as an outlet for their parental impulses; but their
seemingly rational decision is destabilized from within by two
inescapable considerations. The first: Martin is an intensely ambiguous
being, caught in a liminal zone between the living and the unliving
image; but so is David, mutatis mutandis, and this makes him a
less-than-ideal surrogate for the frozen boy he’s meant to replace. The
uncanny aura hovers about each of them, bringing subliminal confusion
to the human subjectivities that bond with them. The second: Martin
recovers from his illness and returns to normal life, casting off the
uncanny stain and offering the prospect of a household cleansed of that
impurity for good. This change renders David superfluous in the
family’s balance of psychodynamic power; and worse, it makes his own
uncanny stain more conspicuous and disquieting than before. Yesterday
he was an indispensable place-holder for the family’s procreational
urge; today he is a surplus and an excess, the not-quite-living image
of someone who has regained the power to live under his own steam.
Before this development, Monica had taken
David to her heart, welcoming his presence and uttering the pseudomagic
spell that transformed him from an emotion-free automaton to a loving
and desiring one. Faced with his newly redundant status after Martin’s
return, however, Monica adjusts her allegiance in a heartbeat,
channeling her maternal attentions to the biological child and making
the fateful decision to abandon her uncanny humanoid in a forest `so
drear, so rank, so arduous’, as Dante called a similarly darksome wood
(Alighieri c. 1309, 28). As suggested above, Monica’s abandonment of
David operates on two overlapping levels. Domestically, her casting out
of David – a skewed reenactment of the Garden of Eden myth – represents
her need to purge the body (here the body of the family) by expelling
an alien structure that threatens its integrity and health; since this
is a defensive need rooted in psychobiological instinct, it’s as
ineluctable for Monica as it is unknowable by her nonbiological
quasi-child. Culturally, the banishment is an expulsion from the
communal corpus (the body politic) of what anthropologist Mary Douglas
would call an anomalous intruder (a telling phrase, since for Douglas
the `anomalous’ and the `ambiguous’ are overlapping terms) that
subsists between and beyond the socially useful categories of insider
and outsider (2002, 47). When she discards David in the wilderness – or
the bewilderness, to borrow psychoanalytic scholar Peter Swales’s
colorful word (Watson 1995, 13) – Monica acknowledges her son’s escape
from Uncanny Valley by exiling her mecha there. In keeping with Uncanny
Valley law, she would have no need to banish David if he were a mere
household appliance with arms and legs, or if he were so human-like
that his android-hood was undetectable. It’s being almost a living
image that makes him ambiguous, anomalous, and doomed.
As a venture in iconoclasm, Monica’s expulsion
of David is vastly less spectacular than the demolition derby at the
Flesh Fair, which more conspicuously serves the creative-destructive
function of transforming icon-smashing into iconography. The banishment
and its aftermath serve that function nonetheless, however, since
Spielberg makes up for their comparatively modest scale by injecting
them with sure-fire emotional overtones snatched from preexisting
myths, folklore, and fairy tales, some little known to average
moviegoers (e.g., Gnostic tradition) but others as familiar as the
Pinocchio and Garden of Eden stories. Supercharged with these
ingredients, David’s ordeal sustains a level of sentimental pull and
specular appeal that compete reasonably well with those of major
Spielberg hits like Close Encounters of the Third Kind and E.T.: The
Extra-Terrestrial. (The weaker performance of AI at the box office is
most likely due to other aspects of the film, including its notorious
finale, which I’ll discuss presently.) Jettisoned in the wilds with no
companions but faithful Teddy and the outcast Gigolo Joe, an
almost-living image accused of killing a fully living one, David
escapes destruction by the skin of his artificial teeth, but it’s
painfully clear that humanity has always already rejected him. He
terrifies humans in ways that neither he nor they can understand, and
Mitchell is right to call his story an `extreme exaggeration of the
uncanny’, limning a sentimental portrait of mother-son contentment
that’s blasted to bits by the `horror of the double’ coiled within it
(2005, 310).
After surviving further
tribulations, David topples into an ultimate Uncanny Valley beneath the
sea. There he keeps vigil before the Blue Fairy for two thousand
(biblical) years, and then gains deliverance from the supermechas of
the future, who treasure him as a quasi-living link to the fabled age
when humans still walked the earth. As his story comes to an end, David
apparently comes to life, becoming a truly living image at last – but
in a crowning paradox, he is the living image of a dead original, a
race that no longer exists. David is thus a loser once again, and
despite Spielberg’s decision to pull out the sentimental stops in the
story’s last chapter, there’s little comfort in David’s hopeless tryst
with an image that’s less alive than he is, the ghostly simulacrum of
his long-dead mother. Monica has no more ontological authenticity for
David now than he had for her when she abandoned him; and insofar as
her one-time embrace of David was steeped in the self-deception of a
desperately deprived mother, the final scene’s inversion of their
earlier relationship is best interpreted as a return of the repressed
with a vengeance. It’s also a revealing clue to the psychological game
Spielberg is playing with his audience, as Rosenbaum (2001) observed in
his review:
One might say that the emotional conflicts experienced
by Monica when she first encounters David implicitly remain our own
conflicts throughout the film, but Spielberg is too fluid a storyteller
to allow us to remember this ambivalence much of the time. He invites
us to fool ourselves just as we always do with his films and just as
Monica sometimes does with David – a deception based on primal
emotional needs and repressed realities. This repression is generally
sustained in most Spielberg films, but here the repressed knowledge and
emotions periodically come back like icy waves lapping around our
ankles.
We feel those icy waves acutely at the end, when
Spielberg’s legendary storytelling powers unexpectedly desert him,
leaving the narrative, the characters, and us in a state of confusion
that is, by virtue of its sheer contorted strangeness, as fascinating
as anything in the film.
The key to existence?
`Many critics hated the ending’, writes
Spielberg commentator Andrew M. Gordon (2008, 238), and it’s remarkable
how numerous and various were the reasons for their dislike. Village
Voice reviewer J. Hoberman called the film’s resolution a `shamelessly
milked miracle…replete with thunderous wonder, appropriate white light,
and a symbiotic reunion so obliterating in its solipsism it could split
your skull’ (Hoberman 2001, ‘Mommy’). Roger Ebert deemed it a `facile
and sentimental’ conclusion that `has mastered the artificial, but not
the intelligence’ (Ebert 2001), while a Tikkun magazine writer said
that the sequence, `bathed in morgueish blue light, borders on
necrophilia, but Spielberg’s treacly piety drains it of even that
enjoyment’ (Gordon 2008, 238). I wrote in The Christian Science Monitor
that the film’s last portion would provoke `either cheering or
jeering’, adding that Spielberg often `energizes his movies by tapping
into…religious impulses’ but is `a fundamentally earthbound filmmaker’
who provides only the `illusion of connecting with something greater
than ourselves’ (Sterritt 2001). Other critics praised the movie and
its finale, but even some supporters lent ammunition to the detractors,
as when a writer in the Journal of Religion and Film concluded an
exhaustive analysis by discussing no fewer than nine interpretations of
the ending, none of them definitive (Flannery-Dailey). This is evidence
of complexity for some, of muddleheadedness for others. I find it
evidence of both, failing on narrative terms but succeeding as a
polysemic manifestation of Spielberg’s most interestingly conflicted
attitudes toward life and art – a subject of no small interest, given
his unquestionable status as the most powerful imagemaker in the world.
A good way to begin investigating the film’s
conclusion is by looking again at the Flesh Fair scene. As we’ve seen,
this is driven in large part by abhorrence of the doppelgänger,
traditionally a portent of calamity – and in this case an accurate
portent, since at the end of AI mechas are still quasi-living their
quasi-lives after humanity has vanished from the cosmos. To immediate
hatred of mechas as a threat to human superiority fantasies, therefore,
we can add long-term hatred of mechas as the winning contestants in the
existential struggle to survive on a declining planet. Since one of
Kubrick’s abiding themes is the neverending clash between humanity and
the machine – between the orange and the clockwork – the human-free
ending of AI joins the Flesh Fair episode, the abandonment scene, and
other such forbidding moments as clear expressions of that filmmaker’s
moody pessimism rather than Spielberg’s usual sunny outlook.
We have to modify this inference, though, when
we recall that the story’s hyperbolic mecha-hate has a very upbeat flip
side: the loving, even reverential view of humans expressed by the
future supermechas when David communes with them. Their access to moral
and metaphysical truth is underwritten by their resemblance to the
Giacometti-like space folks in Close Encounters of the Third Kind, who
likewise manifested Spielberg’s career-long case of messiah-itis.
`Human beings must be the key to existence’, one of them declares in
awe-struck (telepathic) tones – and we feel the supermecha doth protest
too much, since if humans were as excellent as all that, they wouldn’t
have needed to cultivate near-psychopathic hate for their biocybernetic
alter egos, who are physically harmless, after all. Spielberg himself
may have felt he’d gone out on a limb with such over-romantic praise
for such a clearly flawed species, since he withholds it until the
point in the story when the vaunted human race has perished and time
has erased the evidence of its (our) capacity for gratuitous
malevolence and reckless self-deception. Perhaps we’re meant to take
the human-worship critically and ironically, in which case Kubrick’s
sensibility is again asserting itself. Or perhaps we’re meant to accept
it at face value, in which case its exaggerated view of humankind’s
meritorious nature is at once an outbreak of characteristically
Spielbergian idealism and, more interestingly, a sort of cinematic
parapraxis that reveals – through its very effort to conceal – a
specifically Spielbergian dread.
Spielberg is an artist who has devoted virtually his whole career
to celebrating the essential goodness of human beings, making even the
Holocaust of Schindler’s List and the slave traffic of Amistad into
arenas for benevolence and self-sacrifice. It takes only a smidgen of
psychoanalytic thought to see Spielberg’s energetic advocacy of
intrinsic human virtue as a reaction formation geared to staving off a
primal fear that just the opposite may actually be the case – that if
aliens from outer space or future times ever did pay us a visit, for
instance, they might not be the human-loving ego projections of E.T. or
Close Encounters of the Third Kind or AI, but might rather be
judgmental, unforgiving superego figures who find the essence of
humanness in our contemptible proclivities for hatred, violence, and
cruelty. Since this isn’t an ordinary reaction formation like mine and
yours, but a top-of-the-line reaction formation that makes lots of
money, it’s fair to suggest that the vast number of people who buy
tickets for Spielberg’s films (including me) share similar forebodings,
and welcome similar fantasies, for similar reasons.
However much the films may work as therapeutic
or tranquillizing agents, I don’t mean to suggest that Spielberg is
particularly aware of such a function, much less that he designs his
movies as high-minded exercises in pop-culture healing. He has dwelled
for decades in the rarified sphere of certified media celebrity, and he
appears to be quite comfortable about holding his legions of admirers
at a distance, sharing their commonplace fears and aspirations more in
theory – and movie fantasy – than in the everyday world of ordinary
living. This gap between the artist and his audience may account for
two specific aspects of the Flesh Fair’s remarkable ferocity: the sharp
delineation of its audience as proletarian rabble, exaggerated versions
of the people who favor R-rated sex and violence over Spielberg’s
usually PG-ish entertainments; and the way its overkill makes the
prevailing atmosphere of the earlier scenes, where the uninviting
atmosphere of the Swinton home is bathed in a Spielberg-style glow of
middle-class wellbeing, appear all the more idyllic by contrast. The
brutal Flesh Fair episode thus emerges as a distinctively Spielbergian
device, at once stoking inchoate fears and purveying avoidance
mechanisms, all of which – fears and defenses alike – are rooted in a
fantasy life that Spielberg has nurtured in his own unconscious and now
imparts to others with unsurpassed skill.
David’s day at the movies
Or rather, unsurpassed except in the movies
and moments that simply don’t work – with critics, as measured by
unfavorable reviews, or with audiences, as measured by weak attendance.
As noted, AI received mixed reviews (often pro and con within a single
article) and was a box-office disappointment, especially in the
American market, where its earnings dropped fifty percent in its second
week and sixty-three percent in its third (Hoberman 2001, `Dreamlife’,
16). As noted also, even many of the commentators who found much to
admire in the film were puzzled by its finale, which seemed like a
foray into Spielberg’s longtime specialty – sentimentality calculated
to the decimal point – that Spielberg had somehow managed to botch in
all kinds of ways. I share this puzzlement. It isn’t even clear what’s
going on in the scene – has David really become real? If so, why now?
And what will he see when he wakes up – his mother’s body decaying like
a vampire caught in the sun?
A
plausible explanation for this confusion is that of all the episodes in
the movie, this one was transplanted most directly from Kubrick’s
original scenario, in its prevailing spirit if not in its
moment-to-moment content. I’ve found a trail of iconophobia running
through many scenes and sequences of AI, and a deep suspicion of the
visible is one of Kubrick’s trademarks, rarely analyzed by critics but
no less important for that. This is not the place to follow the thread
of iconophobia throughout his body of work, but the deceitfulness of
visual representation can be found everywhere from the trompe-l’oeil
masquerades of Peter Sellers in Lolita and Dr. Strangelove or: How I
Learned to Stop Worrying and Love the Bomb to the antipsychological
reverse-zoom shots of Barry Lyndon and the very title of Eyes Wide
Shut, his final film. (Remember too that when A Clockwork Orange was
blamed in the UK for inciting off-screen violence, Kubrick pulled it
from distribution rather than defend it as a work of art.) The steady
presence of iconophbia in AI culminates in the finale, when the gesture
that confirms David’s sort-of-maybe humanness turns out to be shutting
his eyes and losing his consciousness, whereupon the movie fades from
view like a dream at daybreak, taking with it the interminable trials
it has visited on David for two and a half hours.
Kubrick found imagery to be a first-rate
torture device, and thinking back on A Clockwork Orange and The
Shining, one can imagine how grateful Alex would have been to shut his
eyes while undergoing the Ludovico Technique, or Jack Torrance when the
Overlook Hotel morphs into an Uncanny Valley of the animated, agitated
dead. In those films, as in the ending of AI, a protagonist enters
two-way communication with a set of private fetish images (Alex’s
ultraviolence, Jack’s sadomasochistic demons, David’s memories of the
maternal) whose old, familiar nature conjures up inexorable uncanniness
before their very eyes, and ours. Truly, pictures are untamable
entities that can torment, persecute, and even kill. Such is the dark
and lethal side of Mitchell’s living-image metaphor, and of Kubrick’s
profoundly ambivalent engagement with the visual. In his cinema, the
simple act of seeing – perhaps the oldest and most familiar of all
human acts – is fraught with danger. For him a movie’s vision is a
shining, a clairvoyance, a glimpse beyond the veil, rendered real for
the characters by the logic of their narrative, and made immediate for
us by being caught within a frame, compressed to two dimensions, and
reflected from a luminescent screen. Of the many ways to interpret the
quasi-incestuous rendezvous at the end of AI, one of the most useful is
to see the scene as David’s day at the movies, with his own private
star performing her old, familiar routines in the old, familiar space
they used to share. Spielberg supplies the warm and fuzzy pictures, and
Kubrick is the ghostly impresario behind the scenes. This was even more
explicit in Kubrick’s original plan (Bastian), where the supermechas
create not a clone but a hologram of Monica, so that when David reaches
out to touch her, his hand passes through thin air.
Why would an artist as self-confident as
Spielberg want to channel Kubrick’s spirit so directly at the end of
AI, one of the few films that Spielberg takes credit for as both
director and screenwriter (Morris 2007, 299)? I can only speculate, but
I’m tempted to see the sequence’s image-anguish as an expression
(probably unwitting) of anxieties related to Spielberg’s intermittent
efforts to grow up as a filmmaker, to trade being a real boy for being
a real man, to abandon the kid stuff of Jurassic Park and Indiana Jones
for the grownup melodrama of Saving Private Ryan and Munich and the
like. He backslides regularly – he’s wrapping up Indiana Jones and the
Kingdom of the Crystal Skull as I write – and even his smartest films,
like Schindler’s List, imperfectly suppress his adolescent weaknesses
for reductive plots and simplistic psychology. To the extent that
Spielberg recognizes his limitations – and an artist this productive
must have some degree of self-awareness – he may dimly feel that his
facile knack for pumping out instantly endearing pictures is his curse
as well as his blessing, and that his compulsion to make them so
endearing has stunted his artistic growth.
Seen in this light, the uncanny ending of AI reflects Spielberg’s
deep-seated uncertainties about maturity and authenticity, and whether
they’re everything they’re cracked up to be, and if they’re even
possible for him. In the end, AI is a Spielberg movie through and
through. What his pictures want – what they desire and what they lack –
is what David wants: to be real, and to love, and to be loved in
return. The misfortune for his pictures and his mechas is that they’re
not quite the living images they so desperately wish to be.
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